Saturday, October 3, 2015

The Beginner's Guide - A positiviely morbid, therapeutic experience.



As soon as I found out about this game and realized it was by the same creator as of The Stanley Parable, I instantly went to Steam and bought the game. Spending the following 1-2 hours "playing" the game made me reflect on a lot of random things like the credibility of the narrative, the immense happiness of being able to jump, the three dots always arranged in the same way, using the video game medium as an art form... along with topics that were a lot more personal like loneliness, being honest with myself, taking the time to appreciate the present moment, the little things...

Before I delve any deeper into this review I'd just like to say this will not be a traditional sort of review where I assign numbers to categories like graphics, sound and gameplay. Instead I'm just going to talk about it and about what I felt during the time I "played" it. The reason I use the word play so loosely here is because this is more of a story then it is a game. It's not about using some sort of fun number balancing while reaching your goals as quickly as possible gameplay mechanic, but instead about listening to what the narrator is saying and experiencing that story aided by the levels you are placed in. Needless to say, spoilers abound.

So the "game" starts off by the narrator (who also happens to be the creator of the game) introducing himself and the purpose of this creation. The premise is that he has an introverted friend (Coda) who likes to mess around with game engines and churn out little levels that he never releases or publishes and usually just forgets them as soon as he is done. The narrator sees some of these games and decides that they are absolutely amazing and that the whole world needs to see them, thus making this game which is a compilation of some of Coda's games.

Now there's no point in me detailing every single little game and level that you as the player experience since that's the whole point of the game. There's no point in reading about the "gameplay" of this game or watching someone else play it on YouTube since it's supposed to be a personal experience. There are several points in the game where you engage in some dialogue and if someone else gets to make the choice of what to say next for you, then you're missing a large part of the game. 

The whole game carries an air of slight creepiness and eeriness. Listening to the story and experiencing some of the levels puts you in a slight state of unease and the deeper you get into the game, the deeper you start delving into the mind of both Coda and the narrator and even yourself. This is perhaps the first and only game I've played where I have experienced such emotions. Not only that, but thinking through some of the dialogue options you start reflecting on yourself as well. Comparing yourself to Coda, the narrator, the experience they're going through and contemplating about some of the decisions you have made in your life. This is why I almost found this game to be therapeutic. By putting you into someone else's shoes in a morbid situation, you empathize with the characters and make it part of yourself. Playing this game felt like reading a good book.

The game ends in a somewhat predictable and perplexing situation (super spoilers incoming, don't read this paragraph before playing). Really though, you should see the ending for yourself. Turns out Coda didn't appreciate the narrator showing his games to the rest of the world so he made him one last game and shutdown all communications. As a desperate plea to reconnect and apologize, the narrator makes this game in hopes of someone playing it and reaching out to Coda on his behalf. This whole part of the game kind of turns everything on its head and makes you feel uncomfortable as the reassuring voice in the sky always leading you forward is all of a sudden on his metaphorical knees on the edge of tears, begging for forgiveness, acknowledgment, something, anything...